Entry tags:
FIRST INAUGURAL PLOTTING POST.
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Without giving anything away, here are some features you guys might wanna plot out / play around with before the log goes up on OCT 10!
The Feast Day of Sigsimund will accelerate everyone's hunger.Here are some ideas. (Feel free to come up with your own, use these, or mess around however you like. Just tryin' to spark inspiration.)
- They don't have to feed, but they don't know that. (This is to give some benefit of time to characters who wouldn't kill immediately out the gate, and might need some buildup.)
- Characters will be in a situation without many people to feed on for some time, so by the time they are near humans, their hunger may have reached painful or distracting levels. It may feel as though they will die if they don't feed. The extent of this discomfort and how it expresses itself is up to you, so long as it exists on some level.
- If a character does not feed for the entirety of Sigsimund's day, the painful feelings will not abate, and they will feel weak and listless.
- Characters will need to feed directly from living human specimens to sate their hunger. No animals, no feeding on corpses, and no bottled blood will sate them.
- They will be travelling along with two NPCs before they reach an area populated with humans, and if someone wants to try to feed on the NPCs or kill them, let me know!
- Characters will have one day and one night to feed.
- During this, they will be stuck in an underground area. If they climb out, it's on holy ground, and characters who are weak to holy ground will fall back down.
- There is an alternate route through the sewers, but it will be very painful to traverse (but still possible) because of diluted holy water in the muck.
- Once in the town, they will have to be sneaky and careful-- the villagers know it's Sigsimund's day, and many have made their homes safe with traps and holy items.
- Ultimately, this is to force characters to work together, so each can use their strengths to overcome their weaknesses, etc.
-A character without a weakness to holy water might carry another character through the sewers.
-A character might bring a kidnapped human down the well.
-A character might find some way to knock human defenses like holy objects away without physically touching them.
-A character that does not need permission to enter a human dwelling may convince a human to invite his friend in for dinner.
I'm leaving the shape of the plans up to you, so don't feel the need to ask me for permission if something works. Be creative! Have fun!
Also: Your characters will encounter a large and well-stocked library inside a place holy to Kismet. If your character can't go in holy places but wants some books, please plot out who would get them! Likewise, tell me what books your characters would look for / get, and I'll give you a basic sense of the books and its contents.
